After an afternoon visit with the fabulous Game Designer Marigo Raftopoulos, we cross-pollinated ideas at the intersection of games, fun and ethics... and identified this challenge:
Challenge: Can we create a fun way for game designers to think about ethics?
AIM:
- To engage game designers in "ethics"
- To make "ethics" accessible
- To make "ethics" fun
METHOD:
- To make ethics a game
- To create "ethical equations" (inspired by Chip Conley's Emotional Equations
- To provide possible "variables" for the equations but to allow users to generate their own variables
- To design a game that runs like CodeYear of CodeAcademy (one challenge a week) to build your own equation
FRAMEWORK:
Awareness
Genuine
Integrity
Leadership
Excellence
Trustworthiness
Humility
Interdependence
Collaboration
Service
.... have other ideas for what guiding "principles" might apply?
Genuine
Integrity
Leadership
Excellence
Trustworthiness
Humility
Interdependence
Collaboration
Service
.... have other ideas for what guiding "principles" might apply?
MODELS:
- Chip Conley's Emotional Equations.... what are simple ethical equations that anyone can apply when deciding what to do
- Create a comic strip to demonstrate how the ETHICS equations apply to a game designer (create 3-4 models)
- Make a do-it-yourself AgilEthics comic strip toolkit .... Maybe something like (www.drawastickman.com)
- Agile design: quick testing of ideas and iterative development of one's own ethical equations
APPROACH:
Step 1: Proposed Model Equation + Optional Equation Elements
Step 2: Player Modifies the Equation
Step 3: Modifications reveal scenarios
Step 4: Player sets Equation
Step 5: Results
Step 6: Loop back/Follow up for feedback & evolving equations (leave room for second and third thoughts...)
Step 2: Player Modifies the Equation
Step 3: Modifications reveal scenarios
Step 4: Player sets Equation
Step 5: Results
Step 6: Loop back/Follow up for feedback & evolving equations (leave room for second and third thoughts...)